HYPER DREAM
PvP Racing // PC
HyperDream is an aquathlon racing game, set in the dream of a humanoid cat in which two players – controlling either the cat or a humanoid frog character – race across a dreamlike obstacle course consisting of running and swimming sections.

Gameplay & Tech Designer
Team Size
11
3 Weeks
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Game Concept
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Hyper Dream is a 2-player racing game meant to be played using the Xbox Accessibility Controller. The game is played by alternately pressing the A and B buttons at a target button-pressing pace to move the player characters forward. There are also obstacles on the race track that the players have to avoid by jumping/diving around them.
While running on the ground is a matter of who can press the A & B Buttons the fastest, swimming is a game of rhythm and patience, where the players are meant to press the buttons in a correct rhythm to get a burst of speed.
Role And Responsibilities
Some of the work I did for this project:
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Designed and refined the 3Cs, with an emphasis on making sure that the controls felt accessible
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Helped with creating and designing systems for accessibility such as "Dream Mode" & the rubberbanding systems
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Helped in the creation and implementation of UI, and level obstacles

Project Work
Prototyping
Creating and Refining Controls
As the primary gameplay designer for the project, my work included creating and maintaining a Controls Spec and a playable prototype, which were both shared with our gameplay programmers as a baseline to start creating the game.
Prototype



Alpha

Beta
aCCESSIBILITY oPTIONS
To make sure our game felt fun for all players, I'd also worked on creating a few accessibility options which made the game feel fun and fair to everyone, without taking out the skill needed to find the game fun
A primary complaint from our playtesters was that the game felt too taxing to play after 1 or 2 sessions, especially for younger children who wanted to play more but felt that their wrists/arms were too fatigued.
To solve for this, we made “Dream Mode”, which either player could access before a race. Dream Mode removes the need to mash buttons extremely hard while still maintaining skill needed to press them in the correct rhythm.
