HYPER DREAM
PvP Racing // PC
HyperDream is an aquathlon racing game, set in the dream of a humanoid cat in which two players – controlling either the cat or a humanoid frog character – race across a dreamlike obstacle course consisting of running and swimming sections.

Gameplay & Tech Designer
Team Size
11
3 Weeks
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Game Concept
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Hyper Dream is a 2-player racing game meant to be played using the Xbox Accessibility Controller. The game is played by alternately pressing the A and B buttons at a target button-pressing pace to move the player characters forward. There are also obstacles on the race track that the players have to avoid by jumping/diving around them.
While running on the ground is a matter of who can press the A & B Buttons the fastest, swimming is a game of rhythm and patience, where the players are meant to press the buttons in a correct rhythm to get a burst of speed.
Role And Responsibilities
Some of the work I did for this project:
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Designed and refined the 3Cs, with an emphasis on making sure that the controls felt accessible
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Helped with creating and designing systems for accessibility such as "Dream Mode" & the rubberbanding systems
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Helped in the creation and implementation of UI, and level obstacles
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Project Work
Prototyping
Creating and Refining Controls
As the primary gameplay designer for the project, my work included creating and maintaining a Controls Spec and a playable prototype, which were both shared with our gameplay programmers as a baseline to start creating the game.

Prototype


Alpha

Beta
aCCESSIBILITY oPTIONS
To make sure our game felt fun for all players, I'd also worked on creating a few accessibility options which made the game feel fun and fair to everyone, without taking out the skill needed to find the game fun
A primary complaint from our playtesters was that the game felt too taxing to play after 1 or 2 sessions, especially for younger children who wanted to play more but felt that their wrists/arms were too fatigued.
To solve for this, we made “Dream Mode”, which either player could access before a race. Dream Mode removes the need to mash buttons extremely hard while still maintaining skill needed to press them in the correct rhythm.
